![]() An example effect with parameters, in this case a Reverb.The VU meter here shows the volume levels at that point in the effect stack (different from the VU meters shown in the Audio Mixer view which show the levels of the signal as it leaves the AudioGroup. The Attenuation can be applied anywhere in the effect stack. The Attenuation (volume setting) is done here for an AudioGroup.An example Send Effect, positioned before where the attenuation is applied. ![]() The Pitch and Ducking settings are present at the top of all AudioGroups.Exposed Parameters - This shows a list of Exposed Parameters (any parameter within an Audio Mixer can be exposed to script via a string name) and corresponding string names.Edit In Play Mode - This is a toggle that allows you to edit the Audio Mixer during play mode, or prevent edits and allow the game runtime to control the state of the Audio Mixer.AudioGroup Strip View - This shows an overview of an AudioGroup, including the current VU levels, attenuation (volume) settings, Mute, Solo and Effect Bypass settings and the list of DSP effects within the AudioGroup.This property field allows one to define the output AudioGroup to route this Audio Mixer signal into. The Output Audio Mixer - Audio Mixers can be routed into AudioGroups of other Audio Mixers.Snapshots capture the state of all the parameter settings within an Audio Mixer, and can be transitioned between at runtime. Snapshots - This is a list of all the AudioSnapshots within the Audio Mixer Asset.Each view only shows a sub-set of the entire hierarchy in the main mixer window. The Mixer Views - This is a list of cached visibility settings of the mixer.The Hierarchy view - This contains the entire mixing hierarchy of AudioGroups within the Audio Mixer.The Asset - Containing all AudioGroups and AudioSnapshots as sub-assets.It does this category based mixing via the AudioGroup hierarchy that is constructed by the user inside the Asset.ĭSP effects and other audio mastering concepts can be applied to the audio signal as it is routed from the AudioSource to the AudioListener. ![]() More info See in Glossary to provide more complex routing and mixing of the audio signal generated from AudioSources. The Audio Mixer is an Asset that can be referenced by Audio Sources A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. ![]()
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